Dashing with the B Button
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How to make the Person Nodon dash when holding down a button.
Between June 2021 and March 2022, Nintendo has released 39 weekly sample games created with Game Builder Garage. Each of those samples (called "programming set-ups") showcased various game mechanics, and explained how to program them in your own creations.
Despite all set-ups getting localized and uploaded to the Game Builder Garage servers, Japan was the only region to consistently release them through a dedicated news channel. To help preserve them and make them easier to access, I've compiled all of them onto this very page, along with short descriptions of what they contain.
I hope you'll find them useful in your own game creation process!
How to make the Person Nodon dash when holding down a button.
How to animate between multiple textures using a sequence of Timer Nodon.
How to make a platform that starts falling the moment it’s stepped on.
How to give a player the ability to drop bombs that explode after a few seconds.
How to display information on screen with the Head Nodon.
How to change an object’s texture depending on which angle it’s viewed from.
How to create a health meter using an Extending-Object Nodon.
How to keep track of health points and display them on-screen.
How to trigger different Person Nodon actions without changing its settings.
How to detect when an object goes off-screen to destroy it.
How to pick up and carry objects using Teleport-Object Nodon.
How to grab objects with the touch-screen using the Touch-Position and Teleport-Object Nodon.
How to grab objects with motion controls using the Hand Nodon.
How to make any object move using the Free-Slide-Connector Nodon.
How to make the Person Nodon dribble and kick a ball.
How to compose custom music with Marker-Display and Bull’s-Eye Nodon.
How to program Background-Music Nodon to react to in-game events.
How to create a platform game that generates its own levels using the Random and Launch-Object Nodon.
How to create a rope you can snip using String-Connector Nodon.
How to transform a Person Nodon into a UFO Nodon and vice-versa using Teleport-Object Nodon.
How to create objects that make the Car Nodon dash when driven on.
How to make a Launch-Object Nodon less predictable using a Random Nodon.
How to calculate the distance between two objects using the Location-Sensor and the Square-Root Nodon.
How to create a cursor that moves along a grid using the Free-Slide-Connector.
How to make a claw that can pick up objects using Hinge-Connector Nodon.
How to create a cannon that always aims at a character using the Position-to-Angle Nodon.
How to randomly launch different types of objects by combining multiple Launch-Object Nodon.
How to make an object move in a circular trajectory.
How to decrease the launch interval of a Launch-Object Nodon over time.
How to increase the difficulty of a game based on how many times the player has cleared it.
How to randomize the firing direction of a Launch-Object Nodon after each launch.
How to create an aiming system to destroy objects.
How to create a camera you can move with motion controls.
How to switch the camera’s focus between different objects.
How to create melodies by triggering Play Sound Nodon at random.
How to transfer a number from one Counter Nodon to another.
How to create a vibration-based minigame where the player must hold the Joy-Con at a certain angle to win.
How to program a game with a sequence of different events.
How to create a rhythm game that checks how good the player's timing is.