Texture Nodon

Don't be afraid! Unleash your one-of-a-kind art on the game screen!

Port

Input

Port namePort functionInput operation
VisibleWhen a value other than 0.00 is received at this port, or if the port isn't connected, the set image will be displayed.

When a value of 0.00 is received, the image won't be displayed, and the connected object will display in its original state.
Determines whether a signal is or is not equal to 0.00

Output

None

Connection

Port namePort function
Lower connection portThis is a special type of port that physically links objects generated by Nodon on the game screen. Connect it to the upper connection port of another Nodon to link them.
Objects connected here will have the image pasted to them.
You can join up to eight Object Nodon to this Nodon.
Person Nodon, Car Nodon, UFO Nodon, Object Nodon, Fancy-Object Nodon, Text-Object Nodon, Number-Object Nodon, Moving-Object Nodon, Rotating-Object Nodon, Launch-Object Nodon, and World Nodon can connect to this connection port only with their upper connection ports.

Settings

Texture Face

Sets the face of the connected object that will display the image.
You can choose from X-, X+, Y-, Y+, Z-, Z+, X Center, Y Center, or Z Center.

If multiple textures are connected to the same object and set to the same texture face, only one texture will be displayed.

If it’s connected to a fancy object, a person, car, or UFO, the object itself won’t display. All you’ll see will be the image mapped on to the transparent frame, which could be either a cuboid, cylinder, or sphere.

If you select any of the center options, the image won’t display on the object’s surface but on a transparent plane through the center of the object.

When connected to the World Nodon, the center options will be unavailable.

This setting is ineffective when not connected to an object. It’ll display an image facing the camera, disregarding the settings.

Size

Sets the size of the image.
The image will be stretched or shrunk according to the size set and then applied as a texture.
If the image is smaller than the face that it’s applied to, it’ll repeat. If the image is larger, the parts that don’t fit will be discarded.
X and Y can both be set to between 0.10 and 10.00.

Position

When nothing is connected, the set image will display.
When connected, it has no effect.

X, Y, and Z can each be set to between -100.00 and 100.00.
Measured in meters.

Rotation

Sets rotation for the image so you can display it at an angle.

Can be set between -180.00° and 180.00°.

Texture Canvas

Draw the picture that you want to display.
The size is 64 x 64 pixels.

Other

About Drawing Pictures

Tools

FunctionsDescription
PenDraw lines on the canvas.
EraserDeletes colors from the canvas and leaves it transparent.
FillChanges the color of a continuous region of a single color.
Color pickerSelect a color from the canvas and add it to the palette.
HandDrag to move around the canvas.
Works only while zoomed in.

Thickness

FunctionsDescription
Small
Medium
Large
Draw, or erase, lines with a certain thickness.
AnalogVary the thickness of the lines you draw or erase with by touching the screen.

Color Palette

Choose the color of the pen or the fill tool. Press the cog button for an even wider selection of colors.

Guide

The selected guide is shown on the canvas. Follow the lines or color within them as a reference for your drawings.

General Controls

FunctionsDescription
UndoUndo the last action you did.
RedoIf you used undo, you cancel it with this.
ClearClear the whole canvas.
RotateRotates the whole canvas 90° degrees clockwise.
InvertFlips the whole canvas left to right.
ZoomChange the canvas's zoom level.
You can choose between three levels of zoom:
100%, 400%, or 800%.

Call-Up Limit

You can call up to 128 Texture Nodon per game.

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