Car Nodon

Vroom vroom!
I make cars drive around on the game screen!

Port

Input

Port namePort functionInput operation
AccelerateIf the received input is a positive value, the car will accelerate forward. If it's a negative value, then the car will reverse.
If a negative value is received while accelerating, or a positive value while reversing, this represents hitting the brakes to stop the car.
Restricted to between -2.00 and 2.00
Steering WheelThe value received as input will represent the steering wheel being turned left or right and cause the car to turn.
Negative values will turn the wheel left, and positive values will turn it right.
Restricted to between -1.00 and 1.00
JumpWhen a value other than 0.00 is received, the car will jump.
The height of the jump will be determined by the length of time that the signal is
received for.
Determines whether a signal is or is not equal to 0.00

Output

None

Connection

Port namePort function
Upper connection portConnect this port to the lower connection port of another Nodon to physically link objects.

Connects to all lower connection ports.

Settings

Properties

Sets the properties of objects.

The following properties can be enabled or disabled: Visible, Solid, Destructive, Destructible, Play Sound When Hit/Destroyed?, or Can Be Grabbed by Hand Nodon?
Movable is always enabled.

See also: About Properties

Color

Sets the color.

Setting valueDescription
AutoThe color will be applied automatically, depending on the properties.

See also: When Color Is Set to Auto
Blue
Red
Green
Yellow
Light blue
Pink
Lime green
Orange
Purple
Brown
White
Black
Changes the color as specified.

Movement Speed

Sets the scale factor of the movement speed.
Can be set between 0.00 and 2.00.

Jump Strength

Sets the scale factor of the jump speed.
Can be set between 0.00 and 2.00.

Size

Sets the size of an object.
The ratios between X, Y, and Z are fixed.
You can only set a size of between 0.10 and 10.00 that the X, Y, and Z dimensions will fit into.

Position

Determines the position of the object at the time of game start or after a reset.
X, Y, and Z can each be set to between -100.00 and 100.00.
Measured in meters.
However, if Movable is enabled and the world’s shape is set to Plane, Dome, Cuboid, or Cylinder, the Y value will be adjusted so that objects lower than Y: 0 aren’t embedded into the ground.

Y-Axis Rotation

Sets the orientation of the object at game start or after a reset, according to y-axis rotation.
Can be set between -180.00° and 180.00°.

Other

You can call up to eight Car Nodon per game.

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