Number-Object Nodon

Greetings! My task is to display numbers on the game screen!

Port

Input

Port namePort functionInput operation
NumberDisplays the value of the input received at this port.

Depending on the setting, values will be displayed as either whole numbers or decimal fractions, rounded up or down if necessary.
If the number of digits is exceeded, all digits will display as nines. For example, with a two-digit maximum, an input of 100 would be displayed as 99.
Restricted to between -100,000.00 and 100,000.00.

Output

None

Connection

Port namePort function
Upper connection portConnect this port to the lower connection port of another Nodon to physically link objects.

Connects to all lower connection ports.
Lower connection portThis is a special type of port that physically links objects generated by Nodon on the game screen. Connect it to the upper connection port of another Nodon to link them.

When connected to this port, the object will be physically linked to the target object.

Person Nodon, Car Nodon, UFO Nodon, Object Nodon, Fancy-Object Nodon, Text-Object Nodon, Number-Object Nodon, Moving-Object Nodon, Rotating-Object Nodon, all connector Nodon, Head Nodon, and Hand Nodon can connect to this connection port only with their upper connection ports.

Settings

Object Shape

Sets the shape.
In this case, it’s fixed to Box.

Properties

Sets the properties of objects.

The following properties can be enabled or disabled: Visible, Solid, Movable, Destructive, Destructible, Play Sound When Hit/Destroyed?, or Can Be Grabbed by Hand Nodon?

See also: About Properties

Color

Sets the color.

Setting valueDescription
AutoThe color will be applied automatically, depending on the properties.

See also: When Color Is Set to Auto
Blue
Red
Green
Yellow
Light blue
Pink
Lime green
Orange
Purple
Brown
White
Black
Changes the color as specified.

Text Color

Sets the color of the displayed text.
You can choose from blue, red, green, yellow, light blue, pink, lime green, orange, purple, brown, white, or black.

Material

Sets the type of material.

Setting valueDescription
NormalThe basic material for objects.
BouncyA rubberlike material. Bouncy and hard to slip on.
SlipperyAn ice-like material with a slippery surface.
FloatyA lighter-than-air, balloon-like material that floats upward.
Zero gravityA strange material that neither falls nor floats upward!

Connection Type

Sets the firmness of the connection to the target object.

Setting valueDescription
NormalAffixes firmly to the target object.
SpringySticks softly to the target object, as if linked by a spring.
180° RotationMoves freely around the target object, as if connected by a half-sphere.

Connection Point

Sets how the objects physically connect to each other. A connection point is defined based on an object’s face.

Setting valueDescription
AutoChooses the closest connection points of the objects automatically based on factors such as location, orientation, and size of the objects.
ManualThe objects will be joined by the faces set in the Own Connection Point and Target Connection Point options.

Own Connection Point

The face indicated on this object will join to the face indicated in the Target Connection Point option.
You can choose from Center, X-, X+, Y-, Y+, Z-, or Z+.
Only effective when Connection Point is set to Manual.

Target Connection Point

The face indicated on the target object will join to the face indicated in the Own Connection Point option.
You can choose from Center, X-, X+, Y-, Y+, Z-, or Z+.
Only effective when Connection Point is set to Manual.

Text Display Side

Sets the side to display on.
You can choose from X+, X-, Y+, Y-, Z+, and Z-.

Whole Number Digits / Decimal Digits

Sets how many whole number digits or decimal digits can be displayed.
The size of the digits will change to fit within the object’s length (vertically and horizontally).

You can have one to five whole digits and up to two decimal digits.

Size

Sets the size of an object.
When the object’s shape is set to Box, you’ll be able to set the X, Y, and Z dimensions separately.
When the object’s shape is set to Cylinder, the ratio between X and Z will be fixed, but their ratios to Y can be adjusted.
When the object’s shape is set to Sphere, the ratio between X, Y, and Z will be fixed.

X, Y, and Z can be set to between 0.10 and 10.00. Measured in meters.

Position

Determines the position of the object at the time of game start or after a reset.
X, Y, and Z can each be set to between -100.00 and 100.00.
Measured in meters.
However, if Movable is enabled and the world’s shape is set to Plane, Dome, Cuboid, or Cylinder, the Y value will be adjusted so that objects lower than Y: 0 aren’t embedded into the ground.

Rotation

Sets the orientation of the object at game start or after a reset.
The X, Y, and Z axes can each be set between -180.00° and 180.00°.

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