Extending-Object Nodon

It's dead simple, boss.
Use me, and I can stretch out any object!

Port

Input

Port namePort functionInput operation
XStretches or contracts objects that extend along the x-axis, according to input received at this port.

An input of 0.00 will cause the object to remain at the size specified by the size value.
A positive input will cause the object to lengthen, but the lengthening is capped at 10 meters.
A minus input will cause the object contract as far as zero meters.

Measured in meters.
Restricted to between -10.00 and 10.00.
YStretches or contracts objects that extend along the y-axis, according to input received at this port.

An input of 0.00 will cause the object to remain at the size specified by the size value.
A positive input will cause the object to lengthen, but the lengthening is capped at 10 meters.
A minus input will cause the object contract as far as zero meters.

Measured in meters.
Restricted to between -10.00 and 10.00.
ZStretches or contracts objects that extend along the z-axis, according to input received at this port.

An input of 0.00 will cause the object to remain at the size specified by the size value.
A positive input will cause the object to lengthen, but the lengthening is capped at 10 meters.
A minus input will cause the object contract as far as zero meters.

Measured in meters.
Restricted to between -10.00 and 10.00.

Output

None

Connection

Port namePort function
Lower connection portThis is a special type of port that physically links objects generated by Nodon on the game screen. Connect it to the upper connection port of another Nodon to link them.
When connected to this port, the object will be physically linked to the target object.
Person Nodon, Car Nodon, UFO Nodon, Object Nodon, Fancy-Object Nodon, Text-Object Nodon, Number-Object Nodon, Moving-Object Nodon, Rotating-Object Nodon, Head Nodon, and Hand Nodon can physically connect to this Nodon only with the upper connection port.

Settings

Object Shape

Sets the shape.
You can choose from Box, Cylinder, or Sphere.

Properties

Sets the properties of objects.

Can Be Grabbed by Hand Nodon? can be enabled or disabled.
Visible is always enabled.
Solid, Movable, Destructive, and Destructible are always disabled.
Play Sound When Hit/Destroyed? is always set to Don’t play.

See also: About Properties

Color

Sets the color.

Setting valueDescription
Blue
Red
Green
Yellow
Light blue
Pink
Lime green
Orange
Purple
Brown
White
Black
Changes the color as specified.

Connection Point

Sets how the objects physically connect to each other. A connection point is defined based on an object’s face.

Setting valueDescription
AutoChooses the closest connection points of the objects automatically based on factors such as location, orientation, and size of the objects.
ManualThe objects will be joined by the faces set in the Own Connection Point and Target Connection Point options.

Own Connection Point

The face indicated on this object will join to the face indicated in the Target Connection Point option.
You can choose from Center, X-, X+, Y-, Y+, Z-, or Z+.
Only effective when Connection Point is set to Manual.

Target Connection Point

The face indicated on the target object will join to the face indicated in the Own Connection Point option.
You can choose from Center, X-, X+, Y-, Y+, Z-, or Z+.
Only effective when Connection Point is set to Manual.

Size

Sets the size of an object.
When the object’s shape is set to Box, you’ll be able to set the X, Y, and Z dimensions separately.
When the object’s shape is set to Cylinder, the ratio between X and Z will be fixed, but their ratios to Y can be adjusted.
When the object’s shape is set to Sphere, the ratio between X, Y, and Z will be fixed.

X, Y, and Z can be set to between 0.10 and 10.00. Measured in meters.

Position

Determines the position of the object at the time of game start or after a reset.
X, Y, and Z can each be set to between -100.00 and 100.00.
Measured in meters.
However, if Movable is enabled and the world’s shape is set to Plane, Dome, Cuboid, or Cylinder, the Y value will be adjusted so that objects lower than Y: 0 aren’t embedded into the ground.

Rotation

Sets the orientation of the object at game start or after a reset.
The X, Y, and Z axes can each be set between -180.00° and 180.00°.

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