Rotating-Object Nodon

Tralalaaa!
Prepare for the most delightfully pleasant rotations of your life!

Port

Input

Port namePort functionInput operation
X-axisRotates the object around the x-axis, according to the input value received at this port.
Negative values will rotate counterclockwise and positive values clockwise, as viewed from a positive point on the axis looking back toward the origin.
Rotational force is applied so that the object turns at the speed of the input value. Measured in rotations per second.
Restricted to between -16.00 and 16.00.
Y-axisRotates the object around the y-axis, according to the input value received at this port.
Negative values will rotate counterclockwise and positive values clockwise, as viewed from a positive point on the axis looking back toward the origin.
Rotational force is applied so that the object turns at the speed of the input value. Measured in rotations per second.
Restricted to between -16.00 and 16.00.
Z-axisRotates the object around the z-axis, according to the input value received at this port.
Negative values will rotate counterclockwise and positive values clockwise, as viewed from a positive point on the axis looking back toward the origin.
Rotational force is applied so that the object turns at the speed of the input value. Measured in rotations per second.
Restricted to between -16.00 and 16.00.

Output

None

Connection

Port namePort function
Upper connection portConnect this port to the lower connection port of another Nodon to physically link objects.

Connects to all lower connection ports.
Lower connection portThis is a special type of port that physically links objects generated by Nodon on the game screen. Connect it to the upper connection port of another Nodon to link them.

When connected to this port, the object will be physically linked to the target object.

Person Nodon, Car Nodon, UFO Nodon, Object Nodon, Fancy-Object Nodon, Text-Object Nodon, Number-Object Nodon, Moving-Object Nodon, Rotating-Object Nodon, all connector Nodon, Head Nodon, and Hand Nodon can connect to this connection port only with their upper connection ports.

Settings

Object Shape

Sets the shape.
You can choose from Box, Cylinder, or Sphere.

Properties

Sets the properties of objects.

The following properties can be enabled or disabled: Visible, Solid, Movable, Destructive, Destructible, Play Sound When Hit/Destroyed?, or Can Be Grabbed by Hand Nodon?

See also: About Properties

Color

Sets the color.

Setting valueDescription
AutoThe color will be applied automatically, depending on the properties.

See also: When Color Is Set to Auto
Blue
Red
Green
Yellow
Light blue
Pink
Lime green
Orange
Purple
Brown
White
Black
Changes the color as specified.

Material

Sets the type of material.

Setting valueDescription
NormalThe basic material for objects.
BouncyA rubberlike material. Bouncy and hard to slip on.
SlipperyAn ice-like material with a slippery surface.
FloatyA lighter-than-air, balloon-like material that floats upward.
Zero gravityA strange material that neither falls nor floats upward!

Connection Type

Sets the firmness of the connection to the target object.

Setting valueDescription
NormalAffixes firmly to the target object.
SpringySticks softly to the target object, as if linked by a spring.
180° RotationMoves freely around the target object, as if connected by a half-sphere.

Connection Point

Sets how the objects physically connect to each other. A connection point is defined based on an object’s face.

Setting valueDescription
AutoChooses the closest connection points of the objects automatically based on factors such as location, orientation, and size of the objects.
ManualThe objects will be joined by the faces set in the Own Connection Point and Target Connection Point options.

Own Connection Point

The face indicated on this object will join to the face indicated in the Target Connection Point option.
You can choose from Center, X-, X+, Y-, Y+, Z-, or Z+.
Only effective when Connection Point is set to Manual.

Target Connection Point

The face indicated on the target object will join to the face indicated in the Own Connection Point option.
You can choose from Center, X-, X+, Y-, Y+, Z-, or Z+.
Only effective when Connection Point is set to Manual.

Frame of Reference for Rotation

Sets which rules an object will base its rotation on.

Setting valueDescription
WorldRotates the object based on an axis in the world's coordinate system.
The world's coordinate system is based on the world's directionality, regardless of the directionality of the camera or the object itself.
LocalRotates the object based on an axis in the local coordinate system.
The local coordinate system is based on the directionality of the object itself.
CameraRotates the object based on an axis in the camera's coordinate system.
The camera's coordinate system is based on the directionality of the camera's viewpoint.

Size

Sets the size of an object.
When the object’s shape is set to Box, you’ll be able to set the X, Y, and Z dimensions separately.
When the object’s shape is set to Cylinder, the ratio between X and Z will be fixed, but their ratios to Y can be adjusted.
When the object’s shape is set to Sphere, the ratio between X, Y, and Z will be fixed.

X, Y, and Z can be set to between 0.10 and 10.00. Measured in meters.

Position

Determines the position of the object at the time of game start or after a reset.
X, Y, and Z can each be set to between -100.00 and 100.00.
Measured in meters.
However, if Movable is enabled and the world’s shape is set to Plane, Dome, Cuboid, or Cylinder, the Y value will be adjusted so that objects lower than Y: 0 aren’t embedded into the ground.

Rotation

Sets the orientation of the object at game start or after a reset.
The X, Y, and Z axes can each be set between -180.00° and 180.00°.

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