UFO Nodon

I'm in charge of moving a zippy UFO on the game screen! Whee!

Port

Input

Port namePort functionInput operation
Forward/BackUses the input received at this port as the speed and moves the UFO forward and back.
Negative values will move the UFO backward, and positive values will move it forward.
Restricted to between -2.00 and 2.00
Left/RightUses the input received at this port as the speed and moves the UFO left and right.
Negative values will move the UFO left, and positive values will move it right.
Restricted to between -2.00 and 2.00
Up/DownUses the input received at this port as the speed and moves the UFO up and down.
Negative values will move the UFO down, and positive values will move it up.
Restricted to between -2.00 and 2.00

Output

None

Connection

Port namePort function
Upper connection portConnect this port to the lower connection port of another Nodon to physically link objects.

Connects to all lower connection ports.

Settings

Properties

Sets the properties of objects.

The following properties can be enabled or disabled: Visible, Solid, Destructive, Destructible, Play Sound When Hit/Destroyed?, or Can Be Grabbed by Hand Nodon? Movable is always enabled.

See also: About Properties

Color

Sets the color.

Setting valueDescription
AutoThe color will be applied automatically, depending on the properties.

See also: When Color Is Set to Auto
Blue
Red
Green
Yellow
Light blue
Pink
Lime green
Orange
Purple
Brown
White
Black
Changes the color as specified.

Frame of Reference for Motion

Sets which rules an object will base its movement on.

It’s not possible to select Local for UFO Nodon.

Setting valueDescription
WorldMoves the object along the world's coordinate system, according to the input received.
The world's coordinate system is based on the world's directionality, regardless of the directionality of the camera or the object itself.
CameraMoves the object along the camera's coordinate system, according to the input received.
The camera's coordinate system is based on the directionality of the camera's viewpoint.

Horizontal Speed

Sets the scale factor of the horizontal (left/right and forward/back) movement speed. Can be set between 0.00 and 2.00.

Vertical Speed

Sets the scale factor of the vertical movement speed.
Can be set between 0.00 and 2.00.

Size

Sets the size of an object. The ratios between X, Y, and Z are fixed.
You can only set a size of between 0.10 and 10.00 that the X, Y, and Z dimensions will fit into.

Position

Determines the position of the object at the time of game start or after a reset.
X, Y, and Z can each be set to between -100.00 and 100.00.
Measured in meters.
However, if Movable is enabled and the world’s shape is set to Plane, Dome, Cuboid, or Cylinder, the Y value will be adjusted so that objects lower than Y: 0 aren’t embedded into the ground.

Y-Axis Rotation

Sets the orientation of the object at game start or after a reset, according to y-axis rotation.
Can be set between -180.00° and 180.00°.

Turning Speed

Applies a value to the turn rate on a fixed scale, when movement direction changes.
A value of 0.00 means movement without any turning.
The scale is fixed between 0.00 and 1.00.

Other

You can call up to eight UFO Nodon per game.

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