About Properties
What Are Properties?
Properties are a group of settings that apply to Object Nodon, i.e., Nodon that produce physical objects on the game screen.
Properties define how an object will behave with the game’s world.
Visible
If this property is enabled, it’ll display on the game screen.
If it’s disabled, the object won’t be visible.
If it crashes into something or is destroyed while invisible, it won’t produce the breaking effect or make a sound.
Solid
If this property is enabled, the object will collide with other objects and the world itself.
If it’s disabled, then it won’t collide with them.
Movable
If this property is enabled, the object will be able to move and will be affected by the world’s gravity and the force absorbed from collisions with other objects.
If it’s disabled, then it won’t be able to move.
Note:
- If “Can be grabbed” is enabled, it’ll be possible to grab and move an object, even if this property is disabled.
- If this property is enabled, you won’t be able to place it lower than the world’s floor. However, if it’s disabled, you will be able to place it lower.
Destructible
If this property is enabled, the object will break when it collides with other objects that have the Destructive property enabled.
If it’s disabled, it won’t break.
Note:
- If the object’s speed exceeds the World Nodon’s Object-Destruction Speed, the object will break. Touch “…” to open up the detailed settings and set which objects can break this one.
- The Destroy Object setting determines whether or not the object can be broken by the Destroy-Object Nodon.
Destructive
If this property is enabled, it will break objects that it collides with if those objects have the Destructible property enabled.
If it’s disabled, it won’t break other objects.
Touch “…” to open up the detailed settings. You’ll be able to determine which objects can be broken by this one.
Other
Play Sound When Hit/Destroyed?
If this property is set to Play, it’ll play a sound when it collides with other objects or if the object itself breaks.
If it’s set to Don’t play, it won’t play a sound.
Can Be Grabbed by Hand Nodon?
If this property is set to Can be grabbed, it’ll be possible to grab the object with the Hand Nodon.
If it’s set to Can’t be grabbed, it won’t be possible to grab.
Hint
Each property can be enabled or disabled individually, so it’s possible to have objects that are, for example, visible but not solid, or immovable but grabbable.