Acceleration-Sensor Nodon
Pedal to the metal!
You can count on me to monitor acceleration!
Port
Input
None
Output
Port name | Port function | Output value |
---|---|---|
X | Measures the acceleration of the attached object along the x-axis and then outputs it as meters per second squared. | Accepts any number |
Y | Measures the acceleration of the attached object along the y-axis and then outputs it as meters per second squared. | Accepts any number |
Z | Measures the acceleration of the attached object along the z-axis and then outputs it as meters per second squared. | Accepts any number |
Connection
Port name | Port function |
---|---|
Lower connection port | This is a special type of port that physically links objects generated by Nodon on the game screen. Connect it to the upper connection port of another Nodon to link them. When connected to this port, the object will be physically linked to the target object. Measures the acceleration of the sensor itself, not the connected object. Person Nodon, Car Nodon, UFO Nodon, Object Nodon, Fancy-Object Nodon, Text-Object Nodon, Number-Object Nodon, Moving-Object Nodon, Rotating-Object Nodon, Head Nodon, and Hand Nodon can physically connect to this Nodon only with the upper connection port. |
Settings
Sensor Shape
Sets the shape.
You can choose from Box, Cylinder, or Sphere.
Properties
Sets the properties of objects.
Visible and Can Be Grabbed by Hand Nodon? can be enabled or disabled.
Solid, Movable, Destructive, and Destructible are always disabled.
Play Sound When Hit/Destroyed? is always set to Don’t play.
See also: About Properties
Connection Point
Sets how the objects physically connect to each other. A connection point is defined based on an object’s face.
Setting value | Description |
---|---|
Auto | Chooses the closest connection points of the objects automatically based on factors such as location, orientation, and size of the objects. |
Manual | The objects will be joined by the faces set in the Own Connection Point and Target Connection Point options. |
Own Connection Point
The face indicated on this object will join to the face indicated in the Target Connection Point option.
You can choose from Center, X-, X+, Y-, Y+, Z-, or Z+.
Only effective when Connection Point is set to Manual.
Target Connection Point
The face indicated on the target object will join to the face indicated in the Own Connection Point option.
You can choose from Center, X-, X+, Y-, Y+, Z-, or Z+.
Only effective when Connection Point is set to Manual.
Frame of Reference
Sets what the sensor should use as its frame of reference when performing operations.
Setting value | Description |
---|---|
World | Outputs acceleration based the world's coordinate system. |
Local | Measures and outputs acceleration along the sensor's own local coordinate system. |
Camera | Measures and outputs acceleration along the camera's coordinate system. |
Size
Sets the size of an object.
When the object’s shape is set to Box, you’ll be able to set the X, Y, and Z dimensions separately.
When the object’s shape is set to Cylinder, the ratio between X and Z will be fixed, but their ratios to Y can be adjusted.
When the object’s shape is set to Sphere, the ratio between X, Y, and Z will be fixed.
X, Y, and Z can be set to between 0.10 and 10.00. Measured in meters.
Position
Determines the position of the object at the time of game start or after a reset.
X, Y, and Z can each be set to between -100.00 and 100.00.
Measured in meters.
Rotation
Sets the orientation of the object at game start or after a reset.
The X, Y, and Z axes can each be set between -180.00° and 180.00°.