Attract-Object Nodon
Hey, you feel like attracting some objects?
We can work on it together! What do you say?
Port
Input
Port name | Port function | Input operation |
---|---|---|
Force | Adds force to objects that it touches, according to the input value received at this port. Plus values will attract, and minus values will repulse. If nothing is connected to this port, an input value of 1.00 will be assumed. | Restricted to between -1.00 and 1.00 |
Output
None
Connection
Port name | Port function |
---|---|
Lower connection port | This is a special type of port that physically links objects generated by Nodon on the game screen. Connect it to the upper connection port of another Nodon to link them. When connected to this port, the object will be physically linked to the target object. Person Nodon, Car Nodon, UFO Nodon, Object Nodon, Fancy-Object Nodon, Text-Object Nodon, Number-Object Nodon, Moving-Object Nodon, Rotating-Object Nodon, and Hand Nodon can connect to this connection port only with their upper connection ports. You can't connect to a connection group that includes a Head Nodon. |
Settings
Object Shape
Sets the shape.
You can choose from Box, Cylinder, or Sphere.
Properties
Sets the properties of objects.
Visible and Can Be Grabbed by Hand Nodon? can be enabled or disabled.
Solid, Movable, Destructive, and Destructible are always disabled.
Play Sound When Hit/Destroyed? is always set to Don’t play.
See also: About Properties
Connection Point
Sets how the objects physically connect to each other. A connection point is defined based on an object’s face.
Setting value | Description |
---|---|
Auto | Chooses the closest connection points of the objects automatically based on factors such as location, orientation, and size of the objects. |
Manual | The objects will be joined by the faces set in the Own Connection Point and Target Connection Point options. |
Own Connection Point
The face indicated on this object will join to the face indicated in the Target Connection Point option.
You can choose from Center, X-, X+, Y-, Y+, Z-, or Z+.
Only effective when Connection Point is set to Manual.
Target Connection Point
The face indicated on the target object will join to the face indicated in the Own Connection Point option.
You can choose from Center, X-, X+, Y-, Y+, Z-, or Z+.
Only effective when Connection Point is set to Manual.
Center of Attraction
Sets the source position of the attracting or repulsing force.
Can be set to X+, Y+, Z+, X-, Y-, Z-, or Center.
Attract Which Objects?
Sets the type of objects that will be checked.
You can enable multiple types.
If multiple object types are enabled, they’ll all be affected by the force.
Setting value | Description |
---|---|
Box Cylinder Sphere | Checks objects with the specified shapes, whether they're simple objects, text objects, number objects, moving objects, or rotating objects. |
Person Car UFO | Checks the types of characters specified. |
Crate Shipping Container Dice Panel Treasure Chest Television Joy-Con (R) Joy-Con (L) Soccer Ball Golf Ball Balloon Apple Turnip Fish Fluffball Alien Traveler Cheerleader Diver Mermaid Robot Sorceress Yeti Sumo Wrestler Hoop Arrow Rocket Pencil Tuna Chick Hippo Bear | Checks fancy objects with the specified appearance. |
Size
Sets the size of an object.
When the object’s shape is set to Box, you’ll be able to set the X, Y, and Z dimensions separately.
When the object’s shape is set to Cylinder, the ratio between X and Z will be fixed, but their ratios to Y can be adjusted.
When the object’s shape is set to Sphere, the ratio between X, Y, and Z will be fixed.
X, Y, and Z can be set to between 0.10 and 10.00. Measured in meters.
Position
Determines the position of the object at the time of game start or after a reset.
X, Y, and Z can each be set to between -100.00 and 100.00.
Measured in meters.
However, if Movable is enabled and the world’s shape is set to Plane, Dome, Cuboid, or Cylinder, the Y value will be adjusted so that objects lower than Y: 0 aren’t embedded into the ground.
Rotation
Sets the orientation of the object at game start or after a reset.
The X, Y, and Z axes can each be set between -180.00° and 180.00°.