Fancy-Object Nodon
Those lovely fancy objects out there on the game screen are my doing. But you choose them though! ❤
Port
Input
None
Output
None
Connection
Port name | Port function |
---|---|
Upper connection port | Connect this port to the lower connection port of another Nodon to physically link objects. Connects to all lower connection ports. |
Lower connection port | This is a special type of port that physically links objects generated by Nodon on the game screen. Connect it to the upper connection port of another Nodon to link them. When connected to this port, the object will be physically linked to the target object. Person Nodon, Car Nodon, UFO Nodon, Object Nodon, Fancy-Object Nodon, Text-Object Nodon, Number-Object Nodon, Moving-Object Nodon, Rotating-Object Nodon, all connector Nodon, Head Nodon, and Hand Nodon can connect to this connection port only with their upper connection ports. |
Settings
Appearance
Set the appearance of the fancy object.
Setting value | Description |
---|---|
Crate Shipping Container Dice Panel Treasure Chest Television Joy-Con (R) Joy-Con (L) | Since these are roughly cuboid objects, the collision detection box will be a cuboid. |
Soccer Ball Golf Ball Balloon Apple Turnip Fish Fluffball Alien | Since these are roughly spherical objects, the collision detection box will be a sphere. |
Traveler Cheerleader Diver Mermaid Robot Sorceress Yeti Sumo Wrestler | Since these are roughly cylindrical objects, the collision detection box will be a cylinder. |
Hoop | Since these are ring-shaped objects, the collision detection will have a ring shape. |
Arrow | Since these are roughly cuboid objects, the collision detection box will be a cuboid. |
Rocket | Since these are roughly cylindrical objects, the collision detection box will be a cylinder. |
Pencil | Since these are roughly cylindrical objects, the collision detection box will be a cylinder. |
Tuna | Since these are roughly cuboid objects, the collision detection box will be a cuboid. |
Chick | Since these are roughly spherical objects, the collision detection box will be a sphere. |
Hippo | Since these are roughly cylindrical objects, the collision detection box will be a cylinder. |
Bear | Since these are roughly cuboid objects, the collision detection box will be a cuboid. |
Properties
Sets the properties of objects.
The following properties can be enabled or disabled: Visible, Solid, Movable, Destructive, Destructible, Play Sound When Hit/Destroyed?, or Can Be Grabbed by Hand Nodon?
See also: About Properties
Material
Sets the type of material.
Setting value | Description |
---|---|
Normal | The basic material for objects. |
Bouncy | A rubberlike material. Bouncy and hard to slip on. |
Slippery | An ice-like material with a slippery surface. |
Floaty | A lighter-than-air, balloon-like material that floats upward. |
Zero gravity | A strange material that neither falls nor floats upward! |
Connection Type
Sets the firmness of the connection to the target object.
Setting value | Description |
---|---|
Normal | Affixes firmly to the target object. |
Springy | Sticks softly to the target object, as if linked by a spring. |
180° Rotation | Moves freely around the target object, as if connected by a half-sphere. |
Connection Point
Sets how the objects physically connect to each other. A connection point is defined based on an object’s face.
Setting value | Description |
---|---|
Auto | Chooses the closest connection points of the objects automatically based on factors such as location, orientation, and size of the objects. |
Manual | The objects will be joined by the faces set in the Own Connection Point and Target Connection Point options. |
Own Connection Point
The face indicated on this object will join to the face indicated in the Target Connection Point option.
You can choose from Center, X-, X+, Y-, Y+, Z-, or Z+.
Only effective when Connection Point is set to Manual.
Target Connection Point
The face indicated on the target object will join to the face indicated in the Own Connection Point option.
You can choose from Center, X-, X+, Y-, Y+, Z-, or Z+.
Only effective when Connection Point is set to Manual.
Size
Sets the size of an object.
The ratios between X, Y, and Z are fixed.
You can only set a size of between 0.10 and 10.00 that the X, Y, and Z dimensions will fit into.
Position
Determines the position of the object at the time of game start or after a reset.
X, Y, and Z can each be set to between -100.00 and 100.00.
Measured in meters.
However, if Movable is enabled and the world’s shape is set to Plane, Dome, Cuboid, or Cylinder, the Y value will be adjusted so that objects lower than Y: 0 aren’t embedded into the ground.
Rotation
Sets the orientation of the object at game start or after a reset.
The X, Y, and Z axes can each be set between -180.00° and 180.00°.
Other
You can call up to 32 Fancy-Object Nodon per game.