Fancy-Object Nodon

Those lovely fancy objects out there on the game screen are my doing. But you choose them though! ❤

Port

Input

None

Output

None

Connection

Port namePort function
Upper connection portConnect this port to the lower connection port of another Nodon to physically link objects.

Connects to all lower connection ports.
Lower connection portThis is a special type of port that physically links objects generated by Nodon on the game screen. Connect it to the upper connection port of another Nodon to link them.

When connected to this port, the object will be physically linked to the target object.

Person Nodon, Car Nodon, UFO Nodon, Object Nodon, Fancy-Object Nodon, Text-Object Nodon, Number-Object Nodon, Moving-Object Nodon, Rotating-Object Nodon, all connector Nodon, Head Nodon, and Hand Nodon can connect to this connection port only with their upper connection ports.

Settings

Appearance

Set the appearance of the fancy object.

Setting valueDescription
Crate
Shipping Container
Dice
Panel
Treasure Chest
Television
Joy-Con (R)
Joy-Con (L)
Since these are roughly cuboid objects, the collision detection box will be a cuboid.
Soccer Ball
Golf Ball
Balloon
Apple
Turnip
Fish
Fluffball
Alien
Since these are roughly spherical objects, the collision detection box will be a sphere.
Traveler
Cheerleader
Diver
Mermaid
Robot
Sorceress
Yeti
Sumo Wrestler
Since these are roughly cylindrical objects, the collision detection box will be a cylinder.
HoopSince these are ring-shaped objects, the collision detection will have a ring shape.
ArrowSince these are roughly cuboid objects, the collision detection box will be a cuboid.
RocketSince these are roughly cylindrical objects, the collision detection box will be a cylinder.
PencilSince these are roughly cylindrical objects, the collision detection box will be a cylinder.
TunaSince these are roughly cuboid objects, the collision detection box will be a cuboid.
ChickSince these are roughly spherical objects, the collision detection box will be a sphere.
HippoSince these are roughly cylindrical objects, the collision detection box will be a cylinder.
BearSince these are roughly cuboid objects, the collision detection box will be a cuboid.

Properties

Sets the properties of objects.

The following properties can be enabled or disabled: Visible, Solid, Movable, Destructive, Destructible, Play Sound When Hit/Destroyed?, or Can Be Grabbed by Hand Nodon?

See also: About Properties

Material

Sets the type of material.

Setting valueDescription
NormalThe basic material for objects.
BouncyA rubberlike material. Bouncy and hard to slip on.
SlipperyAn ice-like material with a slippery surface.
FloatyA lighter-than-air, balloon-like material that floats upward.
Zero gravityA strange material that neither falls nor floats upward!

Connection Type

Sets the firmness of the connection to the target object.

Setting valueDescription
NormalAffixes firmly to the target object.
SpringySticks softly to the target object, as if linked by a spring.
180° RotationMoves freely around the target object, as if connected by a half-sphere.

Connection Point

Sets how the objects physically connect to each other. A connection point is defined based on an object’s face.

Setting valueDescription
AutoChooses the closest connection points of the objects automatically based on factors such as location, orientation, and size of the objects.
ManualThe objects will be joined by the faces set in the Own Connection Point and Target Connection Point options.

Own Connection Point

The face indicated on this object will join to the face indicated in the Target Connection Point option.
You can choose from Center, X-, X+, Y-, Y+, Z-, or Z+.
Only effective when Connection Point is set to Manual.

Target Connection Point

The face indicated on the target object will join to the face indicated in the Own Connection Point option.
You can choose from Center, X-, X+, Y-, Y+, Z-, or Z+.
Only effective when Connection Point is set to Manual.

Size

Sets the size of an object.
The ratios between X, Y, and Z are fixed.
You can only set a size of between 0.10 and 10.00 that the X, Y, and Z dimensions will fit into.

Position

Determines the position of the object at the time of game start or after a reset.
X, Y, and Z can each be set to between -100.00 and 100.00.
Measured in meters.
However, if Movable is enabled and the world’s shape is set to Plane, Dome, Cuboid, or Cylinder, the Y value will be adjusted so that objects lower than Y: 0 aren’t embedded into the ground.

Rotation

Sets the orientation of the object at game start or after a reset.
The X, Y, and Z axes can each be set between -180.00° and 180.00°.

Other

You can call up to 32 Fancy-Object Nodon per game.

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