Launch-Object Nodon

Ready for the BLAM?! The POW?!
Objects awaaaaaaaay!

Port

Input

Port namePort functionInput operation
LaunchWhen a value other than 0.00 is received at this port, objects will be launched.
Objects won't launch faster than the launch interval. If input is received again before the launch interval has passed, it will be ignored.

If nothing is connected to this port, a constant input value of 1.00 will be assumed.
Determines whether a signal is or is not equal to 0.00

Output

None

Connection

Port namePort function
Upper connection portConnect this port to the lower connection port of another Nodon to physically link objects.
This connection port can only connect to the Texture Nodon's lower connection port.
Lower connection portThis is a special type of port that physically links objects generated by Nodon on the game screen. Connect it to the upper connection port of another Nodon to link them.
When connected to an object, it will launch objects from the connected object.
Person Nodon, Car Nodon, UFO Nodon, Object Nodon, Fancy-Object Nodon, Text-Object Nodon, Number-Object Nodon, Moving-Object Nodon, and Rotating-Object Nodon can connect to this connection port only with the upper connection port.

Settings

Object Shape

Sets the shape of the object to be launched.
You can choose from Cuboid, Cylinder, or Sphere.

Properties

Sets the properties of the object to be launched.

The following properties can be enabled or disabled: Visible, Solid, Movable, Destructive, Destructible, Play Sound When Hit/Destroyed?, or Can Be Grabbed by Hand Nodon?

See also: About Properties

Color

Sets the color of the object to be launched.

Setting valueDescription
AutoThe color will be applied automatically, depending on the properties.

See also: When Color Is Set to Auto
Blue
Red
Green
Yellow
Light blue
Pink
Lime green
Orange
Purple
Brown
White
Black
Changes the color as specified.

Material

Sets the material of the object to be launched.

Setting valueDescription
NormalThe basic material for objects.
BouncyA rubberlike material. Bouncy and hard to slip on.
SlipperyAn ice-like material with a slippery surface.
FloatyA lighter-than-air, balloon-like material that floats upward.
Zero gravityA strange material that neither falls nor floats upward!

Connection Point

Sets how the connection point of the launch origin will be determined.

Setting valueDescription
AutoChooses the closest connection points of the objects automatically based on factors such as location, orientation, and size of the objects.
ManualThe objects will be joined by the faces set in the Own Connection Point and Target Connection Point options.

Own Connection Point

The indicated face on the launch origin will connect to the target object’s connection point.
You can choose from X+, Y+, Z+, X-, Y-, Z-, or Center.
Only effective when Connection Point is set to Manual.

Target Connection Point

The face indicated on the target object will join to the face indicated in the Own Connection Point option.
You can choose from Center, X-, X+, Y-, Y+, Z-, or Z+.
Only effective when Connection Point is set to Manual.

Launch Direction

Sets the direction that the objects will launch in.
You can choose from X+, Y+, Z+, X-, Y-, or Z-.

Launch Speed

Sets the initial velocity of the launched object.
You can choose between 0.00 and 100.00. Measured in meters per second.

Launch Interval (seconds)

Sets the minimum amount of time in between individual object launches.
Measured in seconds. Can be set to between 0.10 and 100.00.

Size

Sets the size of the object to be launched.
When the object’s shape is set to Box, you’ll be able to set the X, Y, and Z dimensions separately.
When the object’s shape is set to Cylinder, the ratio between X and Z will be fixed, but their ratios to Y can be adjusted.
When the object’s shape is set to Sphere, the ratio between X, Y, and Z will be fixed.

X, Y, and Z can be set to between 0.10 and 10.00. Measured in meters.

Position

Sets the position of the launch origin when the game is initialized or reset.
X, Y, and Z can each be set to between -100.00 and 100.00.
Measured in meters.

Rotation

Sets the direction of the launch origin when the game is initialized or reset.
The X, Y, and Z axes can each be set to between -180.00° and 180.00°.

Other

When the Launch-Object Nodon is embedded into an object-generating Nodon, the object and the launched objects won’t be able to collide until after they’ve separated completely for the first time.

Three Types of Launch-Object Nodon

Launch-Object Nodon can be divided into three different types depending on the limit on the number of objects they can have launched at once.
The launch limits are as follows:
・Launch-Object Nodon (1 object) can launch 1 object per Nodon.
・Launch-Object Nodon (10 objects) can launch 10 objects per Nodon.
・Launch-Object Nodon (100 objects) can launch 100 objects per Nodon.
When an object is launched that exceeds the limit, the oldest launched object will be deleted.

Call Limit

You can call up to a certain number of Launch-Object Nodon per game. The upper limit varies depending on how many objects they can launch:
・64 Launch-Object Nodon (1 object)
・16 Launch-Object Nodon (10 objects)
・2 Launch-Object Nodon (100 objects)

Special Costs

All object-generating Nodon impose a “cost,” and the cost limit per game is 512.
Note that this cost is separate from the overall 512 Nodon limit.
Object-related Nodon other than the Launch-Object Nodon have a cost of 1.
Launch-Object Nodon costs are calculated differently, as shown below.

・Launch-Object Nodon (1 object) impose a cost of 3 per Nodon.
・Launch-Object Nodon (10 objects) impose a cost of 12 per Nodon.
・Launch-Object Nodon (100 objects) impose a cost of 102 per Nodon.

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