Number-Object Nodon
Greetings! My task is to display numbers on the game screen!
Port
Input
Port name | Port function | Input operation |
---|---|---|
Number | Displays the value of the input received at this port. Depending on the setting, values will be displayed as either whole numbers or decimal fractions, rounded up or down if necessary. If the number of digits is exceeded, all digits will display as nines. For example, with a two-digit maximum, an input of 100 would be displayed as 99. | Restricted to between -100,000.00 and 100,000.00. |
Output
None
Connection
Port name | Port function |
---|---|
Upper connection port | Connect this port to the lower connection port of another Nodon to physically link objects. Connects to all lower connection ports. |
Lower connection port | This is a special type of port that physically links objects generated by Nodon on the game screen. Connect it to the upper connection port of another Nodon to link them. When connected to this port, the object will be physically linked to the target object. Person Nodon, Car Nodon, UFO Nodon, Object Nodon, Fancy-Object Nodon, Text-Object Nodon, Number-Object Nodon, Moving-Object Nodon, Rotating-Object Nodon, all connector Nodon, Head Nodon, and Hand Nodon can connect to this connection port only with their upper connection ports. |
Settings
Object Shape
Sets the shape.
In this case, it’s fixed to Box.
Properties
Sets the properties of objects.
The following properties can be enabled or disabled: Visible, Solid, Movable, Destructive, Destructible, Play Sound When Hit/Destroyed?, or Can Be Grabbed by Hand Nodon?
See also: About Properties
Color
Sets the color.
Setting value | Description |
---|---|
Auto | The color will be applied automatically, depending on the properties. See also: When Color Is Set to Auto |
Blue Red Green Yellow Light blue Pink Lime green Orange Purple Brown White Black | Changes the color as specified. |
Text Color
Sets the color of the displayed text.
You can choose from blue, red, green, yellow, light blue, pink, lime green, orange, purple, brown, white, or black.
Material
Sets the type of material.
Setting value | Description |
---|---|
Normal | The basic material for objects. |
Bouncy | A rubberlike material. Bouncy and hard to slip on. |
Slippery | An ice-like material with a slippery surface. |
Floaty | A lighter-than-air, balloon-like material that floats upward. |
Zero gravity | A strange material that neither falls nor floats upward! |
Connection Type
Sets the firmness of the connection to the target object.
Setting value | Description |
---|---|
Normal | Affixes firmly to the target object. |
Springy | Sticks softly to the target object, as if linked by a spring. |
180° Rotation | Moves freely around the target object, as if connected by a half-sphere. |
Connection Point
Sets how the objects physically connect to each other. A connection point is defined based on an object’s face.
Setting value | Description |
---|---|
Auto | Chooses the closest connection points of the objects automatically based on factors such as location, orientation, and size of the objects. |
Manual | The objects will be joined by the faces set in the Own Connection Point and Target Connection Point options. |
Own Connection Point
The face indicated on this object will join to the face indicated in the Target Connection Point option.
You can choose from Center, X-, X+, Y-, Y+, Z-, or Z+.
Only effective when Connection Point is set to Manual.
Target Connection Point
The face indicated on the target object will join to the face indicated in the Own Connection Point option.
You can choose from Center, X-, X+, Y-, Y+, Z-, or Z+.
Only effective when Connection Point is set to Manual.
Text Display Side
Sets the side to display on.
You can choose from X+, X-, Y+, Y-, Z+, and Z-.
Whole Number Digits / Decimal Digits
Sets how many whole number digits or decimal digits can be displayed.
The size of the digits will change to fit within the object’s length (vertically and horizontally).
You can have one to five whole digits and up to two decimal digits.
Size
Sets the size of an object.
When the object’s shape is set to Box, you’ll be able to set the X, Y, and Z dimensions separately.
When the object’s shape is set to Cylinder, the ratio between X and Z will be fixed, but their ratios to Y can be adjusted.
When the object’s shape is set to Sphere, the ratio between X, Y, and Z will be fixed.
X, Y, and Z can be set to between 0.10 and 10.00. Measured in meters.
Position
Determines the position of the object at the time of game start or after a reset.
X, Y, and Z can each be set to between -100.00 and 100.00.
Measured in meters.
However, if Movable is enabled and the world’s shape is set to Plane, Dome, Cuboid, or Cylinder, the Y value will be adjusted so that objects lower than Y: 0 aren’t embedded into the ground.
Rotation
Sets the orientation of the object at game start or after a reset.
The X, Y, and Z axes can each be set between -180.00° and 180.00°.