Person Nodon
Hey, peeps!
I'm the one that puts the person out on the game screen!
Port
Input
Port name | Port function | Input operation |
---|---|---|
Forward/ Backward | Moves the person back or forth at a speed determined by the value of the input. Negative values will move the person backward, and positive values will move them forward. | Restricted to between -2.00 and 2.00 |
Left/Right | Moves the person left or right at a speed determined by the value of the input. Negative values will move the person left, and positive values will move the person right. | Restricted to between -2.00 and 2.00 |
Jump | Causes the person to jump when a value other than 0.00 is received. The height of the person's jump will be determined by the length of time that a value other 0.00 is received. | Determines whether a signal is or is not equal to 0.00 |
Action | The person will perform the actions below based on the input value. 0.00 ≤ Input value < 1.00 → No action 2.00 ≤ Input value < 3.00 → Celebrate 3.00 ≤ Input value < 4.00 → Punch 4.00 ≤ Input value < 5.00 → Kick 5.00 ≤ Input value < 6.00 → Turn Other: Action specified by the setting | Determines whether a signal is or is not equal to 0.00 |
Output
None
Connection
Port name | Port function |
---|---|
Upper connection port | Connect this port to the lower connection port of another Nodon to physically link objects. Connects to all lower connection ports. |
Settings
Properties
Sets the properties of objects.
The following properties can be enabled or disabled: Visible, Solid, Destructive, Destructible, Play Sound When Hit/Destroyed?, or Can Be Grabbed by Hand Nodon?
Movable is always enabled.
See also: About Properties
Color
Sets the color.
Setting value | Description |
---|---|
Auto | The color will be applied automatically, depending on the properties. See also: When Color Is Set to Auto |
Blue Red Green Yellow Light blue Pink Lime green Orange Purple Brown White Black | Changes the color as specified. |
Frame of Reference for Motion
Sets which rules an object will base its movement on.
Local cannot be enabled for the Person Nodon.
Setting value | Description |
---|---|
World | Moves the object along the world's coordinate system, according to the input received. The world's coordinate system is based on the world's directionality, regardless of the directionality of the camera or the object itself. |
Camera | Moves the object along the camera's coordinate system, according to the input received. The camera's coordinate system is based on the directionality of the camera's viewpoint. |
Action
This setting determines the default action.
You can choose from Celebrate, Punch, Kick, or Turn.
For the triggering conditions for the default action, please see the details for the action port.
Movement Speed
Sets the scale factor of the movement speed.
Can be set between 0.00 and 2.00.
Jump Strength
Sets the scale factor of the jump speed.
Can be set between 0.00 and 4.00.
Size
Sets the size of an object.
The ratios between X, Y, and Z are fixed.
You can only set a size of between 0.10 and 10.00 that the X, Y, and Z dimensions will fit into.
Position
Determines the position of the object at the time of game start or after a reset.
X, Y, and Z can each be set to between -100.00 and 100.00.
Measured in meters.
However, if Movable is enabled and the world’s shape is set to Plane, Dome, Cuboid, or Cylinder, the Y value will be adjusted so that objects lower than Y: 0 aren’t embedded into the ground.
Y-Axis Rotation
Sets the orientation of the object at game start or after a reset, according to y-axis rotation.
Can be set between -180.00° and 180.00°.
Turning Speed
Applies a value to the turn rate on a fixed scale, when movement direction changes.
A value of 0.00 means movement without any turning.
The scale is fixed between 0.00 and 1.00.
Other
You can call up to eight Person Nodon per game.