Angle-Sensor Nodon

You can't have rotation without an axis to rotate around! That's science! Anyway, I'll tell you how fast things are rotating.

Port

Input

None

Output

Port namePort functionOutput value
X-axisOutputs the rotational speed of the object around its x-axis. Measured in rotations per second.Accepts any number
Y-axisOutputs the rotational speed of the object around its y-axis. Measured in rotations per second.Accepts any number
Z-axisOutputs the rotational speed of the object around its z-axis. Measured in rotations per second.Accepts any number

Connection

Port namePort function
Lower connection portThis is a special type of port that physically links objects generated by Nodon on the game screen. Connect it to the upper connection port of another Nodon to link them.
When connected to this port, the object will be physically linked to the target object.
Measures the speed of rotation of the sensor itself, not the connected object.
Person Nodon, Car Nodon, UFO Nodon, Object Nodon, Fancy-Object Nodon, Text-Object Nodon, Number-Object Nodon, Moving-Object Nodon, Rotating-Object Nodon, Head Nodon, and Hand Nodon can physically connect to this Nodon only with the upper connection port.

Settings

Sensor Shape

Sets the shape.
You can choose from Box, Cylinder, or Sphere.

Properties

Sets the properties of objects.

Visible and Can Be Grabbed by Hand Nodon? can be enabled or disabled.
Solid, Movable, Destructive, and Destructible are always disabled.
Play Sound When Hit/Destroyed? is always set to Don’t play.

See also: About Properties

Connection Point

Sets how the objects physically connect to each other. A connection point is defined based on an object’s face.

Setting valueDescription
AutoChooses the closest connection points of the objects automatically based on factors such as location, orientation, and size of the objects.
ManualThe objects will be joined by the faces set in the Own Connection Point and Target Connection Point options.

Own Connection Point

The face indicated on this object will join to the face indicated in the Target Connection Point option.
You can choose from Center, X-, X+, Y-, Y+, Z-, or Z+.
Only effective when Connection Point is set to Manual.

Target Connection Point

The face indicated on the target object will join to the face indicated in the Own Connection Point option.
You can choose from Center, X-, X+, Y-, Y+, Z-, or Z+.
Only effective when Connection Point is set to Manual.

Frame of Reference

Sets what the sensor should use as its frame of reference when performing operations.

Setting valueDescription
WorldOutputs the speed of rotation based on the world's coordinate system.
LocalOutputs the rotational speed of the sensor itself, based on the sensor's own coordinate system.
CameraOutputs the rotational speed, based on the camera's coordinate system.

Size

Sets the size of an object.
When the object’s shape is set to Box, you’ll be able to set the X, Y, and Z dimensions separately.
When the object’s shape is set to Cylinder, the ratio between X and Z will be fixed, but their ratios to Y can be adjusted.
When the object’s shape is set to Sphere, the ratio between X, Y, and Z will be fixed.

X, Y, and Z can be set to between 0.10 and 10.00. Measured in meters.

Position

Determines the position of the object at the time of game start or after a reset.
X, Y, and Z can each be set to between -100.00 and 100.00.
Measured in meters.

Rotation

Sets the orientation of the object at game start or after a reset.
The X, Y, and Z axes can each be set between -180.00° and 180.00°.

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