Touch-Sensor Nodon
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Port
Input
None
Output
Port name | Port function | Output value |
---|---|---|
Touching count | Outputs the number of objects touching the sensor. | Accepts any number |
Connection
Port name | Port function |
---|---|
Lower connection port | This is a special type of port that physically links objects generated by Nodon on the game screen. Connect it to the upper connection port of another Nodon to link them. When connected to this port, the object will be physically linked to the target object. Person Nodon, Car Nodon, UFO Nodon, Object Nodon, Fancy-Object Nodon, Text-Object Nodon, Number-Object Nodon, Moving-Object Nodon, Rotating-Object Nodon, Head Nodon, and Hand Nodon can physically connect to this Nodon only with the upper connection port. |
Settings
Sensor Shape
Sets the shape.
You can choose from Box, Cylinder, or Sphere.
Properties
Sets the properties of objects.
Visible and Can Be Grabbed by Hand Nodon? can be enabled or disabled.
Solid, Movable, Destructive, and Destructible are always disabled.
Play Sound When Hit/Destroyed? is always set to Don’t play.
See also: About Properties
Output Timing
Sets the timing for checking if objects are touching, and what kind of count is sent as output.
Setting value | Description |
---|---|
On touch | Outputs the total whenever the checked objects touches the sensor or if the total changes. |
While touched | Continuously outputs the number of checked objects in contact with the sensor, while the sensor is in contact with a checked object. |
Connection Point
Sets how the objects physically connect to each other. A connection point is defined based on an object’s face.
Setting value | Description |
---|---|
Auto | Chooses the closest connection points of the objects automatically based on factors such as location, orientation, and size of the objects. |
Manual | The objects will be joined by the faces set in the Own Connection Point and Target Connection Point options. |
Own Connection Point
The face indicated on this object will join to the face indicated in the Target Connection Point option.
You can choose from Center, X-, X+, Y-, Y+, Z-, or Z+.
Only effective when Connection Point is set to Manual.
Target Connection Point
The face indicated on the target object will join to the face indicated in the Own Connection Point option.
You can choose from Center, X-, X+, Y-, Y+, Z-, or Z+.
Only effective when Connection Point is set to Manual.
Check What?
Sets the type of objects that will be checked.
You can enable multiple types.
If multiple object types are selected, the Nodon will check all of them and output the total number of objects touching the sensor.
Setting value | Description |
---|---|
World | Checks the terrain indicated in the World Nodon's settings. |
Box Cylinder Sphere | Checks objects with the specified shapes, whether they're simple objects, text objects, number objects, moving objects, or rotating objects. |
Person Car UFO | Checks the types of characters specified. |
Head/Hands | Checks along the Hand Nodon's hand line or the camera's line of sight, from the camera's position. The line of sight is checked only when a Head Nodon is called, and the hand line is checked only when the Hand Nodon is called. |
Crate Shipping Container Dice Panel Treasure Chest Television Joy-Con (R) Joy-Con (L) Soccer Ball Golf Ball Balloon Apple Turnip Fish Fluffball Alien Traveler Cheerleader Diver Mermaid Robot Sorceress Yeti Sumo Wrestler Hoop Arrow Rocket Pencil Tuna Chick Hippo Bear | Checks fancy objects with the specified appearance. |
Size
Sets the size of an object.
When the object’s shape is set to Box, you’ll be able to set the X, Y, and Z dimensions separately.
When the object’s shape is set to Cylinder, the ratio between X and Z will be fixed, but their ratios to Y can be adjusted.
When the object’s shape is set to Sphere, the ratio between X, Y, and Z will be fixed.
X, Y, and Z can be set to between 0.10 and 10.00. Measured in meters.
Position
Determines the position of the object at the time of game start or after a reset.
X, Y, and Z can each be set to between -100.00 and 100.00.
Measured in meters.
Rotation
Sets the orientation of the object at game start or after a reset.
The X, Y, and Z axes can each be set between -180.00° and 180.00°.